Zeph
Pronouns: he/him
A schemer and smuggler, Zeph grew up on the streets of Virelia’s poorest district, the Gutterrun. He doesn’t believe in fate… but Fate, apparently, believes in him.
Tales by Daggerlight celebrates player agency, safety tools, and collaborative storytelling. Unless otherwise indicated all members below are considered 'talent'
We believe that stories have the power to connect, inspire, and move us. We bring that belief to life by creating authentic, heartfelt, character-driven adventures filled with emotion, humor, and a touch of chaos. We share these journeys to build an inclusive community of storytellers and dreamers through our actual play podcast.
Learn more about the Tales by Daggerlight crew and the characters they bring to life.
Pronouns: he/him
A schemer and smuggler, Zeph grew up on the streets of Virelia’s poorest district, the Gutterrun. He doesn’t believe in fate… but Fate, apparently, believes in him.
Pronouns: she/her
Enchanting and disarming, Sera has come to Virelia to escape her past and make a name for herself.
Pronouns: he/him
Deft and deadly, Severian the Briar Swordsman is seeking vengeance and knowledge within the walls of Virelia.
Pronouns: he/they
As Warden of the First Blood, Basagar is driven to protect his home from a dark corruption that seeks to blight all he loves.
Pronouns: they/them
Silent and vigilant, Ciaran the Shadow Prince is deeply enmeshed in the political intrigue of Virelia and the Ashen Rings.
Pronouns: he/him
Nimble and surefooted, Kua carries secrets and searches for answers. Perhaps Virelia, specifically the royal family, holds the pieces to this puzzle.
Pronouns: they/them
As our resident GM Kurt plays all of our NPCs!
Daggerheart is a high fantasy tabletop roleplaying game from Darrington Press that replaces strict hit point math with story momentum. Characters roll opposing Hope and Fear dice to determine the emotional stakes of every scene.
We lean into that push-and-pull with our interactive theme toggle, community dice polls, and bonus episodes that explore the consequences of fear winning the roll.